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	<id>http://www.junkyardtruck.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keystone</id>
	<title>Junkyard Truck Wiki - Official - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.junkyardtruck.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keystone"/>
	<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php/Special:Contributions/Keystone"/>
	<updated>2026-06-10T06:12:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=New_House&amp;diff=108007</id>
		<title>New House</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=New_House&amp;diff=108007"/>
		<updated>2026-06-09T20:54:31Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
A foreclosed house on the South East side of the residential area can be bought for $20,000. In order to buy this house the player needs to have an ATM balance of $20,000 and can buy the house by interacting with the For Sale sign in the driveway. Upon purchase, this house will have several junk and garbage objects which can be hauled to the dump and/or junkyard if you feel like it.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The house comes with three garage door remotes which can be found inside the garage on one of the workbenches. The remotes can be mounted to the driver's side sun visor of the Diamondback, Dentside, or Eagle.   &lt;br /&gt;
&lt;br /&gt;
The garage has a hydraulic lift, a battery charger, and a faucet/hose on the outside. The primary bedroom has a bed which will restore sanity and will always wake the player at 6:30AM. A laptop computer for missions and saving can be found on a desk in the living room. Unlike the last home, the lights are turned on or off with the light switches.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A third bucket for moonshine can be found by the side of the garage. This bucket can be obtained before buying the house.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
This house has multiple beds.  &lt;br /&gt;
&lt;br /&gt;
This house an an aquarium which looks nice but has a purpose.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Bush_League_Racing&amp;diff=108006</id>
		<title>Bush League Racing</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Bush_League_Racing&amp;diff=108006"/>
		<updated>2026-06-09T20:46:52Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
The Bush League Racing canopy is located next to New Age Auto Parts. You can race against whichever opponent spawns that day. You can race with the Diamondback, Dentside, or Dirt Bike.  &lt;br /&gt;
&lt;br /&gt;
You can also complete various challenges from the red sheet.  &lt;br /&gt;
&lt;br /&gt;
You will receive a trophy item for each unique race or stunt you complete.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Bush_League_Racing&amp;diff=108005</id>
		<title>Bush League Racing</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Bush_League_Racing&amp;diff=108005"/>
		<updated>2026-06-09T20:46:07Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category: Locations The Bush League Racing canopy is located next to New Age Auto Parts. You can race against whichever opponent spawns that day. You can race with the Diamondback, Dentside, or Dirtboke.    You can also complete various challenges from the red sheet.    You will receive a trophy item for each unique race or stunt you complete.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
The Bush League Racing canopy is located next to New Age Auto Parts. You can race against whichever opponent spawns that day. You can race with the Diamondback, Dentside, or Dirtboke.  &lt;br /&gt;
&lt;br /&gt;
You can also complete various challenges from the red sheet.  &lt;br /&gt;
&lt;br /&gt;
You will receive a trophy item for each unique race or stunt you complete.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=108004</id>
		<title>Garbage Collection</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=108004"/>
		<updated>2026-06-09T20:37:10Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
Garbage collection is a repeatable early game mission. Garbage bags spawn regularly around the residential area and can be picked up by the player and transported to the Dump north of of the residential area. To collect money, place the garbage bags into the orange container and speak with [[Don]].&lt;br /&gt;
&lt;br /&gt;
Collecting and delivering garbage bags can be done with the car or even the golf cart. It can be a failsafe mission if you run out of money and have a broken truck.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=108003</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=108003"/>
		<updated>2026-06-09T20:35:28Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches from the boiler.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will notice a unique imperfection. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=108002</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=108002"/>
		<updated>2026-06-09T20:34:13Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Locations: Brewery]]&lt;br /&gt;
[[Jobs: Brewery]]&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches from the boiler.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will notice a unique imperfection. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=New_Age_Auto&amp;diff=108001</id>
		<title>New Age Auto</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=New_Age_Auto&amp;diff=108001"/>
		<updated>2026-06-09T20:31:23Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
New Age Auto is located across the street from the [[Gas Station]]. New Age serves as the primary hub for buying replacement and upgrade parts for your vehicles.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=108000</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=108000"/>
		<updated>2026-06-09T20:29:01Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Basic Rule Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
You can also request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled(if you cancel out the majority).  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
::-Wakeup time is an average of everyone's bed quality and sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107999</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107999"/>
		<updated>2026-06-09T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Basic Rule Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
You can also request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled(if you cancel out the majority).  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Farm_plot&amp;diff=107998</id>
		<title>Farm plot</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Farm_plot&amp;diff=107998"/>
		<updated>2026-06-09T20:13:59Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category: Locations The farm plot is located on the Eastern edge of the map. See Farming for more details.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
The farm plot is located on the Eastern edge of the map. See [[Farming]] for more details.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Tractor&amp;diff=107997</id>
		<title>Tractor</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Tractor&amp;diff=107997"/>
		<updated>2026-06-09T20:11:25Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category: Vehicles Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  The tractor can be bought from Ruby after buying up her supply of barley. The tractor can be re-fueled at the gas station, or with a fuel can. The tractor is a slow vehicle which should remain on the farm plot. The harvester header can be activated with rightmost lever. This vehicle is used to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Vehicles]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The tractor can be bought from [[Ruby]] after buying up her supply of barley. The tractor can be re-fueled at the gas station, or with a fuel can. The tractor is a slow vehicle which should remain on the [[farm plot]]. The harvester header can be activated with rightmost lever. This vehicle is used to harvest barley for the brewery.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Initial_Repairs&amp;diff=107996</id>
		<title>Initial Repairs</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Initial_Repairs&amp;diff=107996"/>
		<updated>2026-06-09T19:59:53Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Still Slow? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Diamondback]] requires very few repairs in order to get it running for the first time.&lt;br /&gt;
&lt;br /&gt;
==Crucial Parts==&lt;br /&gt;
&lt;br /&gt;
1x Cam Gear&lt;br /&gt;
&lt;br /&gt;
1x Spark Plug Wires&lt;br /&gt;
&lt;br /&gt;
These parts can be obtained from the junkyard or from the auto parts store.&lt;br /&gt;
&lt;br /&gt;
To attach the cam gear, start by removing the valve cover. The cam gear attaches to the camshaft.&lt;br /&gt;
&lt;br /&gt;
The spark plug wires need to be attached to the engine's distributor cap.&lt;br /&gt;
&lt;br /&gt;
[[File:initialfix.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Crucial Parts==&lt;br /&gt;
&lt;br /&gt;
The engine will run after the previous two fixes, but it won't run optimally, and it won't run for very long.&lt;br /&gt;
&lt;br /&gt;
1x Fan Clutch&lt;br /&gt;
&lt;br /&gt;
1x Fan&lt;br /&gt;
&lt;br /&gt;
1x Fan Belt&lt;br /&gt;
&lt;br /&gt;
1x Air Filter(Carburetor)&lt;br /&gt;
&lt;br /&gt;
1x Oil&lt;br /&gt;
&lt;br /&gt;
2x Coolant&lt;br /&gt;
&lt;br /&gt;
The existing fan clutch is garbage and will need to be removed. This part is attached to the water pump pulley.&lt;br /&gt;
&lt;br /&gt;
The fan attaches to the fan clutch.&lt;br /&gt;
&lt;br /&gt;
The air filter attaches to the carburetor.&lt;br /&gt;
&lt;br /&gt;
Oil is poured into the engine through the valve cover's oil cap/inlet.&lt;br /&gt;
&lt;br /&gt;
Coolant is poured into the radiator through the radiator cap/inlet.&lt;br /&gt;
&lt;br /&gt;
[[File:extrarepair.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Still Struggling?== &lt;br /&gt;
&lt;br /&gt;
The stock tires should be replaced as soon as possible. Even with a powerful engine, stock tires will spin, but won't get you anywhere.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Dump&amp;diff=107995</id>
		<title>Dump</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Dump&amp;diff=107995"/>
		<updated>2026-06-09T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;The garbage dump is located north of the residential area. The dump is a good source of extra early-game income. Don will pay the player $5 for every trash bag you collect from the residential streets. This job can be done with the Eagle, and can help you get enough cash to buy everything to finish the Initial Repairs on day one.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The garbage dump is located north of the residential area. The dump is a good source of extra early-game income. [[Don]] will pay the player $5 for every trash bag you collect from the residential streets. This job can be done with the [[Eagle]], and can help you get enough cash to buy everything to finish the [[Initial Repairs]] on day one.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=New_Age_Auto&amp;diff=107994</id>
		<title>New Age Auto</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=New_Age_Auto&amp;diff=107994"/>
		<updated>2026-06-09T19:43:47Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;New Age Auto is located across the street from the Gas Station. New Age serves as the primary hub for buying replacement and upgrade parts for your vehicles.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Age Auto is located across the street from the [[Gas Station]]. New Age serves as the primary hub for buying replacement and upgrade parts for your vehicles.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Junkyard&amp;diff=107993</id>
		<title>Junkyard</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Junkyard&amp;diff=107993"/>
		<updated>2026-06-09T19:39:09Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
&lt;br /&gt;
The junkyard is a location in the North West corner of the map. The junkyard is operated by [[Johnny Junks]] who sells the player their first truck, and later will give the player cash for recyclable junk.&lt;br /&gt;
&lt;br /&gt;
==Recycling Area==&lt;br /&gt;
Just outside of the junkyard is a concrete slab which serves as a delivery point for recyclable junk. Any item with the name &amp;quot;Junk&amp;quot; can be delivered here. After placing junk in the delivery area, the player must speak to Johnny Junks to get paid.&lt;br /&gt;
&lt;br /&gt;
==Junk==&lt;br /&gt;
Junk items(mainly old appliances) spawn throughout the map in random areas near the player.&lt;br /&gt;
&lt;br /&gt;
==Salvageable Truck Parts==&lt;br /&gt;
The salvageable parts within the junkyard will change each day. At the beginning of each day, random parts will spawn within the junkyard and some old parts will be removed. These parts have noticeable wear and tear, but they are sold at a discount to the player. Finding the parts you need can take time, given the messy layout and foliage within the junkyard.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;These trucks(Diamondback) use really common parts, so I'll always have a lot of shit here that's compatible. And if you can't find what you want, check back in a day or two.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Jimmy_Junks&amp;diff=107992</id>
		<title>Jimmy Junks</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Jimmy_Junks&amp;diff=107992"/>
		<updated>2026-06-09T19:38:18Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
&lt;br /&gt;
Jimmy Junks is the town mechanic located in the brick building West of the [[Gas Station]]. Jimmy Junks can inspect the player's truck for $50 and offer to repair the vehicle once the inspection is complete. Jimmy Junks will not inspect a V8 engine. In order to initiate an inspection, the truck must be parked in or near the mechanic shop.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Motel&amp;diff=107991</id>
		<title>Motel</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Motel&amp;diff=107991"/>
		<updated>2026-06-09T19:37:13Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The Motel is located behind the Sheriff station. The motel serves no other purpose than to provide extra beds for early game Co-Op before the [[New House]] is bought. These beds can still be used in single player,.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Motel&amp;diff=107990</id>
		<title>Motel</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Motel&amp;diff=107990"/>
		<updated>2026-06-09T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  The Motel is located behind the Sheriff station. The motel serves no other purpose than to provide extra beds for early game Co-Op before the New House is bought. These beds can still be used in single player,.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The Motel is located behind the Sheriff station. The motel serves no other purpose than to provide extra beds for early game Co-Op before the [[New House]] is bought. These beds can still be used in single player,.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107989</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107989"/>
		<updated>2026-06-09T19:24:50Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
You can also request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled.  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Abandoned_Vehicles&amp;diff=107988</id>
		<title>Abandoned Vehicles</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Abandoned_Vehicles&amp;diff=107988"/>
		<updated>2026-06-09T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Vehicles]]&lt;br /&gt;
&lt;br /&gt;
Abandoned vehicles can be found in wooded areas off of the main roads. Abandoned cars have an engine which can be looted and recycled at the [[Junkyard]] for a good price of $400. It's best not to run these blocks through the industrial shredder. Abandoned trucks generally have one or two aftermarket parts which can be unbolted and used on the [[Diamondback]].&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Bar&amp;diff=107987</id>
		<title>Bar</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Bar&amp;diff=107987"/>
		<updated>2026-06-09T19:20:53Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
The bar is a location West of Jimmy Junk's Auto Repair. At the bar the player can play Texas Holdem' against three other NPCs. Buying in costs $300 and makes the player start with the big blind. The bar is unlocked by fully completing Jake's questline. The Texas Holdem NPCs can also be unlocked early using the debug menu.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
The bar is open Wednesday, Friday, and Saturday from 6:00pm to 2:00am. If you complete an NPC's questline, they will show up to your bar.  &lt;br /&gt;
&lt;br /&gt;
:NPCs will park their vehicles in front of your bar and show up physically.&lt;br /&gt;
&lt;br /&gt;
:If you supply the bar with beer you brewed yourself, NPCs will provide clues on calibrating your [[Brewery]] machines.  &lt;br /&gt;
&lt;br /&gt;
:You will get paid through your bank account after going to sleep. If you're on multiplayer co-op, the earnings will be split.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107986</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107986"/>
		<updated>2026-06-09T19:10:34Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Staggering Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches from the boiler.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will notice a unique imperfection. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107985</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107985"/>
		<updated>2026-06-09T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* NPC Clues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches from the boiler.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will notice a unique imperfection. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is fairly quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107984</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107984"/>
		<updated>2026-06-09T19:04:25Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches from the boiler.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will mention something unique about the beer if something is not perfected. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is fairly quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107983</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107983"/>
		<updated>2026-06-09T19:02:20Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will mention something unique about the beer if something is not perfected. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Fluid Ratios==&lt;br /&gt;
Beer is produced in batches which fill 10% of the storage/lager/fermentation tanks. If you change your parameters partway through the process, the different flavor profiles will mix, making it difficult to determine what you did wrong and what you did correctly. Flavor profiles get mixed based on the volume of what you're adding vs the volume and attributes you're mixing it with. A good strategy is to isolate your variables with small batches, then start mass producing once you have a good recipe.  &lt;br /&gt;
&lt;br /&gt;
==Staggering Production==&lt;br /&gt;
The milling-&amp;gt;mashing-&amp;gt;filtering-&amp;gt;boiling process is fairly quick. The fermentation and lager tanks consume most of the production time. Once the unprocessed beer has advanced to a new stage, you can begin work on an earlier stage.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107982</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107982"/>
		<updated>2026-06-09T18:39:50Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* NPC Clues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will mention something unique about the beer if something is not perfected. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs Casey]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
&lt;br /&gt;
ratios&lt;br /&gt;
staggering&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107981</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107981"/>
		<updated>2026-06-09T18:39:36Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-When filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules if you have them installed, and into the storage tank.&lt;br /&gt;
&lt;br /&gt;
==Bottling==&lt;br /&gt;
With beer in the storage tank, buy some boxes of bottles at the [[Packaging Supplier]] and load them into the intake chute. Turn on the bottler using the switch at the front of the bottling machine. The machine will combine the bottles and beer from your storage silo and output a box of bottled beer.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
Packaged beer can be sold at your bar, or can be consumed like regular beer.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
The brewery computer has a setting for each adjustable component within the brewery system. These settings help you increase the quality and value of your beer. There are no instructions on how to find the perfect settings, you have to rely on NPC feedback.&lt;br /&gt;
&lt;br /&gt;
==NPC Clues==&lt;br /&gt;
After completing all or most of an NPC's questline, they will show up at your bar between 6:00pm to 2:00am on Wednesday, Friday, and Saturday. If your manufactured beer is in stock, some of them will mention something unique about the beer if something is not perfected. [[Nari]] will complain about carbonation levels until you get the setting perfected. [[Marvin]] provides a wide range of feedback. NPCs like [[Jiggs]] only drink moonshine. Other NPCs will give you clues on getting each component of your brewery calibrated perfectly.&lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
&lt;br /&gt;
ratios&lt;br /&gt;
staggering&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Nari&amp;diff=107980</id>
		<title>Nari</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Nari&amp;diff=107980"/>
		<updated>2026-06-09T18:22:16Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: NPCs]]&lt;br /&gt;
Nari works at the gas station. She will ask the player to retrieve her car keys from the gas station's canopy.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Nari&amp;diff=107979</id>
		<title>Nari</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Nari&amp;diff=107979"/>
		<updated>2026-06-09T18:22:04Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category: Npcs Nari works at the gas station. She will ask the player to retrieve her car keys from the gas station's canopy.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Npcs]]&lt;br /&gt;
Nari works at the gas station. She will ask the player to retrieve her car keys from the gas station's canopy.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Moonshine&amp;diff=107978</id>
		<title>Moonshine</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Moonshine&amp;diff=107978"/>
		<updated>2026-06-09T18:09:29Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Distilling Moonshine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
Moonshine is a strong homemade alcohol created using water, sugar, cornmeal, and yeast.&lt;br /&gt;
&lt;br /&gt;
= Distilling Moonshine =&lt;br /&gt;
&lt;br /&gt;
Moonshine is stored in jar crates which can be bought at the [[Packaging Supplier]] west of the gas station. Full crates can be sold to Jake as part of his final mission.&lt;br /&gt;
&lt;br /&gt;
Moonshine can be manufactured using items from the gas station, a bucket, and a distillery.&lt;br /&gt;
&lt;br /&gt;
Bucket Location #1: At the moonshine distillery.&lt;br /&gt;
&lt;br /&gt;
Bucket Location #2: Inside the blue cargo container west of town.&lt;br /&gt;
&lt;br /&gt;
Bucket Location #3: Near the optional home to buy.&lt;br /&gt;
&lt;br /&gt;
== Recipe==&lt;br /&gt;
Recipe given in the in-game moonshine journal: &lt;br /&gt;
6 packages of sugar &lt;br /&gt;
2 packages of cornmeal &lt;br /&gt;
1 packet of yeast &lt;br /&gt;
water &lt;br /&gt;
(Note: This is not an ideal recipe. Sugar will increase alcohol volume while compromising quality. Cornmeal will produce quality alcohol, but in lower volumes. A better recipe should use 6lbs of cornmeal and 2lbs of sugar.)&lt;br /&gt;
&lt;br /&gt;
Water is obtained using the faucet at the garage or the faucet at the gas station.&lt;br /&gt;
&lt;br /&gt;
Drop all solid ingredients into the bucket and place the bucket under a faucet.&lt;br /&gt;
&lt;br /&gt;
Once the ingredients are combined in the bucket, place the lid on the bucket and it will eventually begin to make a bubbling noise. The fermentation will stop after about 24 in-game hours.&lt;br /&gt;
&lt;br /&gt;
=Distillery=&lt;br /&gt;
&lt;br /&gt;
Pour the bucket's contents into the makeshift cooker(keg) by opening the keg's lid and positioning the bucket close enough until you see the ✔️ symbol. The cooker can hold four buckets. To maximize profit, it is recommended you cook moonshine in batches of four buckets.&lt;br /&gt;
&lt;br /&gt;
It is recommended you connect a fully-charged car battery to the water pump. This will help with cooling and increase the final quality of your moonshine. You can recharge any battery at the charger in your garage.&lt;br /&gt;
&lt;br /&gt;
Turn on the propane tank valve to start burner.&lt;br /&gt;
&lt;br /&gt;
Moonshine will accumulate in the output vat. To bottle your moonshine, drop a crate of empty jars into the vat and pick up the newly-formed crate of bottled moonshine. Enough moonshine needs to be present in the vat to create the full crate.&lt;br /&gt;
&lt;br /&gt;
Keep an eye on your battery throughout the whole distilling process.&lt;br /&gt;
&lt;br /&gt;
Full crates can be sold to Jake, who resides in the far North-Eastern part of the residential area. Completing Jake's quests is necessary for him to begin buying moonshine from the player.&lt;br /&gt;
&lt;br /&gt;
=Infusion=&lt;br /&gt;
Moonshine can be infused with various fruit items found throughout the map. You will need an Infuser Module which can be bought from the table at Jiggs Casey's house. The infuser can be dragged and dropped between the thumper keg and the coil. Fruit items can be dragged and released into the attached infuser. The fruit in the diffuser will dissolve after a couple crates worth of moonshine have flowed through it. Allowing uninfused moonshine to mix with infused moonshine in the vat will dilute the infusion and can lead to a batch of regular moonshine. Mixing flavors will result in the dominant flavor presiding, so it's recommended to finish bottling up the vat before adding a different fruit.&lt;br /&gt;
&lt;br /&gt;
=Fruit=&lt;br /&gt;
Blackberry bushes can be found in the junkyard and near the auto parts store. Not all blackberry bushes can be harvested. They will drop a bag of blackberries.&lt;br /&gt;
&lt;br /&gt;
A lime tree can be found on the island in the lake.&lt;br /&gt;
&lt;br /&gt;
An orange tree can be found off of a backroad near the bridge leading to the junkyard.&lt;br /&gt;
&lt;br /&gt;
An ambrosia bush can be found near the cryptex puzzle in the North East part of the map.&lt;br /&gt;
&lt;br /&gt;
Fruit will respawn after sleeping.&lt;br /&gt;
&lt;br /&gt;
[[Image:Infusermap.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
It is recommended you have a vehicle with moderate upgrades and mud tires, as the road leading to the distillery is muddy. From town, follow the road to the water tower, and instead of turning left up the hill to the water tower, continue straight. At the end of this road you will find the distillery near the river side.&lt;br /&gt;
&lt;br /&gt;
=High Spirits Bar=&lt;br /&gt;
The High Spirits bar can be unlocked by completing Jake's questline, selling him a batch of high quality moonshine, buying the black cargo container in town, then sleeping to advance the day. Tobacco and moonshine can be sold here for additional profit. The bar will also spawn the Texas Holdem NPCs.&lt;br /&gt;
&lt;br /&gt;
==Dumping Full Buckets==&lt;br /&gt;
Contents of the bucket can be dumped into the blue barrel behind the garage. This can be useful if you get your ratios incorrect and would rather start over than go through the process of refining a dubious batch.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Packaging_Supplier&amp;diff=107977</id>
		<title>Packaging Supplier</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Packaging_Supplier&amp;diff=107977"/>
		<updated>2026-06-09T18:07:49Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category:Locations The packaging supplier can be found next door to Jimmy Junks Auto Repair. The packaging supplier sells crates of jars, wooden crates, and boxes of empty bottles. The supply will restock after going to sleep.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
The packaging supplier can be found next door to Jimmy Junks Auto Repair. The packaging supplier sells crates of jars, wooden crates, and boxes of empty bottles. The supply will restock after going to sleep.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107976</id>
		<title>Brewery</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Brewery&amp;diff=107976"/>
		<updated>2026-06-09T17:59:51Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  The brewery is a more profitable and efficient way to supply your bar with alcohol.  ==Initial Setup== Buy the warehouse from Marvin and have him build all of the necessary components.   ==Supplies== Hops can be bought from Ruby. Barley can initially be obtained from Ruby until you exhaust her supply. You can the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.&lt;br /&gt;
&lt;br /&gt;
The brewery is a more profitable and efficient way to supply your bar with alcohol.&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
Buy the warehouse from [[Marvin]] and have him build all of the necessary components. &lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Hops can be bought from [[Ruby]]. Barley can initially be obtained from [[Ruby]] until you exhaust her supply. You can then use [[Farming]] to obtain a large amount of barley.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
-Place the barley bags near the vacuum pipe of the grain silo and press the button near the pump to suck them in.  &lt;br /&gt;
&lt;br /&gt;
-Use the computer to move 10% of the silo's barley into the milling machine, which automatically mills and dispenses into the mashing machine. All batches are done in 10% increments.  &lt;br /&gt;
&lt;br /&gt;
-Once the mashing machine has finished, use the computer to move the mash to the filtration machine.  &lt;br /&gt;
&lt;br /&gt;
-Once filtration has finished, move the fluid to the boiler. Hops must be placed into the boiler before or during boiling.  &lt;br /&gt;
&lt;br /&gt;
-When boiling is finished, use the computer to send the unfermented beer through the chiller and into the fermentation tank. The fermentation process can take several days depending on the settings you chose, however, the fermentation tank can hold up to 10 batches.  &lt;br /&gt;
&lt;br /&gt;
-If you have a lager tank, once fermentation is complete, use the computer to send the beer to the lager tank. This tank has the same large capacity as the fermentation tank.&lt;br /&gt;
&lt;br /&gt;
-Once the beer has completed its time in the lager tank, send it to storage, which automatically moves it through the pasteurizer and CO2 modules &lt;br /&gt;
&lt;br /&gt;
==Calibration==&lt;br /&gt;
&lt;br /&gt;
ratios&lt;br /&gt;
staggering&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107975</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107975"/>
		<updated>2026-06-09T17:39:18Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
Also, you can request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled.  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107974</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107974"/>
		<updated>2026-06-09T17:38:49Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
Farming is an optional task which helps supplement beer production. &lt;br /&gt;
&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
Speak with [[Ruby]] on the farm south of the Junkyard. After buying enough barley from her, she will run out of stock and offer to sell you an old plot of land and a tractor. You will need both.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The farm can be found in the Eastern section of the map. It is connected to the smaller tobacco farm.  &lt;br /&gt;
&lt;br /&gt;
==Cultivation==&lt;br /&gt;
You do not have to perform the seeding and fertilization yourself, but you must pay [[Ruby]] to do it for you. In the service shack at the farm, use the computer to select the plot size and fertilization levels.&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
The tractor has a harvesting header and a bag dispenser. To harvest the barley, turn on the tractor's harvesting header and drive over the barley field. The tractor will collect barley and dispense it in large bags behind the tractor. Be sure to only harvest the barley once its turned a golden color. Doing so beforehand will minimize returns.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Ruby&amp;diff=107973</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Ruby&amp;diff=107973"/>
		<updated>2026-06-09T17:38:36Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ruby is located on a farm directly south from the [[Junkyard]]. This NPC sells barley and hops which you can buy for beer production. Exhausting her stock will open new dialogue which allows you to buy a farm plot and a tractor for [[Farming]] your own barley.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107972</id>
		<title>Marvin</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107972"/>
		<updated>2026-06-09T17:38:25Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.  &lt;br /&gt;
&lt;br /&gt;
==Initial Encounter==&lt;br /&gt;
After buying the Diamondback and selling enough scrap metal to Johnny, Marvin can be found at the [[junkyard]] having an argument with [[Johnny Junks]]. Marvin will give the player his scrap metal and mention how to start the industrial shredder/forge which can create more valuable metal plates.&lt;br /&gt;
&lt;br /&gt;
==Second Encounter==&lt;br /&gt;
After speaking with Marvin at the junkyard, he can be found again in front of a blue warehouse across the street from the Sheriff's office. Marvin will give you a vehicle recovery mission to replace Johnny's classic car he shredded.  &lt;br /&gt;
&lt;br /&gt;
==Big Industry==  &lt;br /&gt;
After opening the [[Bar]] and delivering the abandoned vehicle to Johnny, Marvin mentions the bar you opened, offers to sell you the warehouse directly behind it, suggesting you convert it into a [[Brewery]] to supplement your bar. Marvin offers manufacture the brewery components, provided you supply him with enough metal plates.&lt;br /&gt;
&lt;br /&gt;
==Beer Recipe Perfection==&lt;br /&gt;
Marvin can later be found at your bar after you have supplied the bar with beer you have manufactured. He will give you tips on what parameters need to be adjusted at the brewery.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107971</id>
		<title>Marvin</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107971"/>
		<updated>2026-06-09T17:34:06Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
==Initial Encounter==&lt;br /&gt;
After buying the Diamondback and selling enough scrap metal to Johnny, Marvin can be found at the [[junkyard]] having an argument with [[Johnny Junks]]. Marvin will give the player his scrap metal and mention how to start the industrial shredder/forge which can create more valuable metal plates.&lt;br /&gt;
&lt;br /&gt;
==Second Encounter==&lt;br /&gt;
After speaking with Marvin at the junkyard, he can be found again in front of a blue warehouse across the street from the Sheriff's office. Marvin will give you a vehicle recovery mission to replace Johnny's classic car he shredded.  &lt;br /&gt;
&lt;br /&gt;
==Big Industry==  &lt;br /&gt;
After opening the [[Bar]] and delivering the abandoned vehicle to Johnny, Marvin mentions the bar you opened, offers to sell you the warehouse directly behind it, suggesting you convert it into a [[Brewery]] to supplement your bar. Marvin offers manufacture the brewery components, provided you supply him with enough metal plates.&lt;br /&gt;
&lt;br /&gt;
==Beer Recipe Perfection==&lt;br /&gt;
Marvin can later be found at your bar after you have supplied the bar with beer you have manufactured. He will give you tips on what parameters need to be adjusted at the brewery.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107970</id>
		<title>Marvin</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Marvin&amp;diff=107970"/>
		<updated>2026-06-09T17:33:40Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category:NPCs Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.    ==Initial Encounter== After buying the Diamondback and selling enough scrap metal to Johnny, Marvin can be found at the junkyard having an argument with Johnny. Marvin will give the player his scrap metal and mention how to start the industrial shredder/forge which can create more valuable m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
==Initial Encounter==&lt;br /&gt;
After buying the Diamondback and selling enough scrap metal to Johnny, Marvin can be found at the [[junkyard]] having an argument with [[Johnny]]. Marvin will give the player his scrap metal and mention how to start the industrial shredder/forge which can create more valuable metal plates.&lt;br /&gt;
&lt;br /&gt;
==Second Encounter==&lt;br /&gt;
After speaking with Marvin at the junkyard, he can be found again in front of a blue warehouse across the street from the Sheriff's office. Marvin will give you a vehicle recovery mission to replace Johnny's classic car he shredded.  &lt;br /&gt;
&lt;br /&gt;
==Big Industry==  &lt;br /&gt;
After opening the [[Bar]] and delivering the abandoned vehicle to Johnny, Marvin mentions the bar you opened, offers to sell you the warehouse directly behind it, suggesting you convert it into a [[Brewery]] to supplement your bar. Marvin offers manufacture the brewery components, provided you supply him with enough metal plates.&lt;br /&gt;
&lt;br /&gt;
==Beer Recipe Perfection==&lt;br /&gt;
Marvin can later be found at your bar after you have supplied the bar with beer you have manufactured. He will give you tips on what parameters need to be adjusted at the brewery.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Sheriff&amp;diff=107969</id>
		<title>Sheriff</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Sheriff&amp;diff=107969"/>
		<updated>2026-06-09T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Tickets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
Sheriff Rex Langford usually spawns a day or two after doing the beer run for Jake. Jake will mention his arrival in one of his emails to you. On an existing save, the Sheriff will already be present if your game has progressed past this point. The Sheriff is mostly self-explanatory and will tell you what crimes you are being charged with, what is going to happen to you, and what you need to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Sheriff's station is located about 100m south of the gas station. The Sheriff will usually be found here, although he will patrol random areas of the map such as the junkyard, the residential area, and he will sometimes exit his vehicle and hang out near the gas station.&lt;br /&gt;
&lt;br /&gt;
==Crimes==&lt;br /&gt;
&lt;br /&gt;
Excessive Speed&amp;lt;br&amp;gt;&lt;br /&gt;
DUI&amp;lt;br&amp;gt;&lt;br /&gt;
Evading Arrest/Detention&amp;lt;br&amp;gt;&lt;br /&gt;
Possession(Moonshine)&amp;lt;br&amp;gt;&lt;br /&gt;
Reckless Driving&amp;lt;br&amp;gt;&lt;br /&gt;
Hit and Run&amp;lt;br&amp;gt;&lt;br /&gt;
Headlamps on Vehicle&amp;lt;br&amp;gt;&lt;br /&gt;
Open Container&amp;lt;br&amp;gt;&lt;br /&gt;
Theft(fuel)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
If you are committing a crime within the visibility range of the Sheriff, he will either pursue you on foot or attempt to initiate a traffic stop. The Sheriff will also pursue you if you have committed a crime in the past but managed to evade arrest.  &lt;br /&gt;
&lt;br /&gt;
==Traffic Stop==&lt;br /&gt;
&lt;br /&gt;
Stopping is generally recommended because the Sheriff might let you off with a warning. Failing to stop will result in additional charges later on.&lt;br /&gt;
After stopping your vehicle, the Sheriff will approach and tell you why you were stopped. In addition to the original reason for the stop, you will get charged with a DUI if you are drunk. If you are not drunk but have beer cans in or around your vehicle, you will either get a warning or a ticket for open container. &lt;br /&gt;
If you are not arrested, the officer will hand you a ticket before leaving.&lt;br /&gt;
&lt;br /&gt;
==Arrest==&lt;br /&gt;
&lt;br /&gt;
If your crime is serious enough, the officer will attempt to get close enough to handcuff you. If you are handcuffed, he will bring you to his vehicle and transport you to jail. After a short time in jail, you will receive a citation you will need to pay within three days. Depending on how serious your crime is, your vehicle may or may not get impounded.&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
Tickets exist in the form of physical objects given to you by the Sheriff. Tickets can be paid off by interacting with them and clicking the circled amount due. Failing to pay off a ticket after several days will result in an arrest warrant. If you lose a ticket, the Sheriff can print new ones if you speak to him while he's in the guard shack near the impound lot.&lt;br /&gt;
&lt;br /&gt;
==Impound==&lt;br /&gt;
If you really screw up, your vehicle may get impounded. You can recover your vehicle by talking to the Sheriff when he is sitting inside the guard booth near the Sheriff's station. The sheriff will steal any loose boxes of beef-a-reeno in your vehicle prior to impounding it.&lt;br /&gt;
&lt;br /&gt;
==What not to do==&lt;br /&gt;
Don't ferment moonshine in a public area where the Sheriff might see you. If the Sheriff sees you near a bucket containing alcohol, you will be arrested and the bucket's contents will be emptied. The same applies to carrying or driving with crates of processed moonshine. Unlike your friends who sell it, you don't have a license to possess it.  &lt;br /&gt;
&lt;br /&gt;
Pay for your fuel after refuelling. Putting this off could result in a theft charge. &lt;br /&gt;
&lt;br /&gt;
Evade arrest if you're carrying a load of moonshine. An evasion charge is probably cheaper than losing all of your moonshine to a traffic stop.&lt;br /&gt;
&lt;br /&gt;
Pay off your tickets. If you have too many outstanding warrants, the Sheriff will show up to your home when you are sleeping and arrest you.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Ruby&amp;diff=107968</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Ruby&amp;diff=107968"/>
		<updated>2026-06-09T16:57:20Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Category:NPCs  Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.     Ruby is located on a farm directly south from the Junkyard. This NPC sells barley and hops which you can buy for beer production. Exhausting her stock will open new dialogue which allows you to buy a farm plot and a tractor for Farming your own barley.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ruby is located on a farm directly south from the [[Junkyard]]. This NPC sells barley and hops which you can buy for beer production. Exhausting her stock will open new dialogue which allows you to buy a farm plot and a tractor for [[Farming]] your own barley.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107967</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107967"/>
		<updated>2026-06-09T16:51:40Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
Farming is an optional task which helps supplement beer production. &lt;br /&gt;
&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
Speak with [[Ruby]] on the farm south of the Junkyard. After buying enough barley from her, she will run out of stock and offer to sell you an old plot of land and a tractor. You will need both.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The farm can be found in the Eastern section of the map. It is connected to the smaller tobacco farm.  &lt;br /&gt;
&lt;br /&gt;
==Cultivation==&lt;br /&gt;
You do not have to perform the seeding and fertilization yourself, but you must pay [[Ruby]] to do it for you. In the service shack at the farm, use the computer to select the plot size and fertilization levels.&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
The tractor has a harvesting header and a bag dispenser. To harvest the barley, turn on the tractor's harvesting header and drive over the barley field. The tractor will collect barley and dispense it in large bags behind the tractor. Be sure to only harvest the barley once its turned a golden color. Doing so beforehand will minimize returns.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107966</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107966"/>
		<updated>2026-06-09T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
Also, you can request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled.  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107965</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Farming&amp;diff=107965"/>
		<updated>2026-06-09T16:26:48Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Farming is an optional job which helps supplement beer production.   ==Prerequisite== Speak with Ruby who runs a farm south of the Junkyard.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Farming is an optional job which helps supplement beer production. &lt;br /&gt;
&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
Speak with Ruby who runs a farm south of the Junkyard.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=107964</id>
		<title>Garbage Collection</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=107964"/>
		<updated>2026-06-09T16:23:21Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
Garbage collection is a repeatable early game mission. Garbage bags spawn regularly around the residential area and can be picked up by the player and transported to the Dump north of of the residential area. To collect money, place the garbage bags into the orange container and speak with [[Don]].&lt;br /&gt;
&lt;br /&gt;
Collecting and delivering garbage bags can be done with the car or even the golf cart, making it a reliable mission if you run out of money and have a broken truck.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=107963</id>
		<title>Garbage Collection</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Garbage_Collection&amp;diff=107963"/>
		<updated>2026-06-09T16:22:49Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
Garbage collection is a repeatable early game mission. Garbage bags spawn regularly around the residential area and can be picked up by the player and transported to the Dump north of of the residential area. To collect money, place the garbage bags into the orange container and speak with [[Don McGee]].&lt;br /&gt;
&lt;br /&gt;
Collecting and delivering garbage bags can be done with the car or even the golf cart, making it a reliable mission if you run out of money and have a broken truck.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107962</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107962"/>
		<updated>2026-06-09T16:17:53Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Basic Rule Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Multiplayer is part of the version 2.0 update which you may or may not have yet. This wiki will often contain information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
Also, you can request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled.  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
:-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
:-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107961</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Multiplayer&amp;diff=107961"/>
		<updated>2026-06-09T16:17:37Z</updated>

		<summary type="html">&lt;p&gt;Keystone: Created page with &amp;quot;Note: Multiplayer is part of the version 2.0 update which you may or may not have yet. This wiki will often contain information on updates before they are released.    ==Inviting and Requesting to Join Games== After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.   Also, you can request to join a friend's game by right-clicking on their Steam name and requesting to join.  ==Basic Rule Changes== If a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Multiplayer is part of the version 2.0 update which you may or may not have yet. This wiki will often contain information on updates before they are released.  &lt;br /&gt;
&lt;br /&gt;
==Inviting and Requesting to Join Games==&lt;br /&gt;
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite.  &lt;br /&gt;
Also, you can request to join a friend's game by right-clicking on their Steam name and requesting to join.&lt;br /&gt;
&lt;br /&gt;
==Basic Rule Changes==&lt;br /&gt;
If another player joins, some of the basic rules will change:  &lt;br /&gt;
&lt;br /&gt;
:-Pause will disabled for everyone.  &lt;br /&gt;
&lt;br /&gt;
:-The host is the only one who can save/autosave.  &lt;br /&gt;
&lt;br /&gt;
:-Other players' character data and inventory is routinely saved by the host so players can come and go freely.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Sleeping/day progression is a group effort and works like this:  &lt;br /&gt;
&lt;br /&gt;
::-When any player gets into a bed, everyone gets a notification.  &lt;br /&gt;
&lt;br /&gt;
::-As soon as 50% or more of the players are in bed, a countdown begins.  &lt;br /&gt;
&lt;br /&gt;
::-If you leave your bed, the countdown is cancelled.  &lt;br /&gt;
&lt;br /&gt;
::-Players who are not in bed when the day advances won't receive sleep benefits.  &lt;br /&gt;
&lt;br /&gt;
::-Everyone needs their own bed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:-Additional beds have been added:  &lt;br /&gt;
&lt;br /&gt;
::-A bedroll in the starting garage.  &lt;br /&gt;
&lt;br /&gt;
::-A motel with four beds now exists behind the Sheriff station(free to use).  &lt;br /&gt;
&lt;br /&gt;
::-Three additional beds added to the big house you can buy.  &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
-You can buy food without worrying about someone else buying everything.  &lt;br /&gt;
&lt;br /&gt;
-You can press ~ to broadcast a text message.	  &lt;br /&gt;
&lt;br /&gt;
-Everyone has their own bank account, but money is still an item you can exchange freely.&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Junkyard_Truck&amp;diff=107960</id>
		<title>Junkyard Truck</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Junkyard_Truck&amp;diff=107960"/>
		<updated>2026-06-09T15:52:43Z</updated>

		<summary type="html">&lt;p&gt;Keystone: /* Helpful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Junkyard Truck is an open-world off road driving and mechanic simulator in early access.  &lt;br /&gt;
&lt;br /&gt;
Our discord can be found at https://discord.gg/zbSqEqU4Jc &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gal_jobs.png|link=Category:Jobs&lt;br /&gt;
File:gal_initial.png|link=Initial_Repairs&lt;br /&gt;
File:gal_locations.png|link=Category:Locations&lt;br /&gt;
File:gal_diagnosis.png|link=Engine_Diagnosis&lt;br /&gt;
File:gal_npcs.png|link=Category:NPCs&lt;br /&gt;
File:gal_tools.png|link=Category:Tools&lt;br /&gt;
File:gal_vehicles.png|link=Category:Vehicles&lt;br /&gt;
File:gal_v8.png|link=V8_Engine&lt;br /&gt;
File:gal_22r.png|link=22R_engine&lt;br /&gt;
File:2jz.png|link=2JZ_engine&lt;br /&gt;
File:Front.page.jpg|link=Repair_Manual&lt;br /&gt;
File:Exhausted.png|link=Achievements&lt;br /&gt;
file:Multiplayer.png|link=Multiplayer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Junkyard Truck takes place around the year 2003 in the Pacific Northwest. The game begins with an email from [[Johnny Junks]] about a 1982 [[Diamondback]] truck which recently arrived at the [[Junkyard]]. The Diamondback is a legendary truck known for its durability. The player's objective is to buy this truck, get it running, and then use it to complete various objectives and jobs around the map. See [[Initial Repairs]] if you have trouble getting your truck started. The player must earn money to take care of basic needs, such as hydration, hunger, fuel, expenses for production jobs such as creating [[Moonshine]], and costs related to maintaining and upgrading the Diamondback.&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
Saving is only available at the computer terminal located in the player's home garage, at the payphone at the auto parts store, the payphone at the junkyard, or the payphone in the scrap pile near the moonshine still.&lt;br /&gt;
&lt;br /&gt;
==Recovery/Tow Service==&lt;br /&gt;
Breaking down or getting a vehicle stuck beyond all hope can happen very easily. The player is equipped with a [[Phone]] which provides several recovery options for a small fee.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The player has a small inventory which can be accessed with (TAB). Items and cash can be added to the inventory by holding them and pressing (i) or (CenterMouse). Only small items can be added to the inventory.&lt;br /&gt;
&lt;br /&gt;
[[Help, I Lost A Critical Part]]&lt;br /&gt;
&lt;br /&gt;
==Bug Reporting==&lt;br /&gt;
If you found a bug or want to suggest an improvement, let us know at https://discord.gg/zbSqEqU4Jc Bug reports get prioritized and put into a fix queue.&lt;br /&gt;
&lt;br /&gt;
==Saved Game Location==&lt;br /&gt;
You can find your saved games in C:/Users/(username)/AppData/LocalLow/BushLeague/JunkyardTruck/JY.es3 (JY2.es3 for slot 2, and JY3.es3 for slot 3)&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=File:Multiplayer.png&amp;diff=107959</id>
		<title>File:Multiplayer.png</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=File:Multiplayer.png&amp;diff=107959"/>
		<updated>2026-06-09T15:51:51Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
	<entry>
		<id>http://www.junkyardtruck.wiki/index.php?title=Junkyard_Truck&amp;diff=107958</id>
		<title>Junkyard Truck</title>
		<link rel="alternate" type="text/html" href="http://www.junkyardtruck.wiki/index.php?title=Junkyard_Truck&amp;diff=107958"/>
		<updated>2025-08-15T22:26:19Z</updated>

		<summary type="html">&lt;p&gt;Keystone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Junkyard Truck is an open-world off road driving and mechanic simulator in early access.  &lt;br /&gt;
&lt;br /&gt;
Our discord can be found at https://discord.gg/zbSqEqU4Jc &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gal_jobs.png|link=Category:Jobs&lt;br /&gt;
File:gal_initial.png|link=Initial_Repairs&lt;br /&gt;
File:gal_locations.png|link=Category:Locations&lt;br /&gt;
File:gal_diagnosis.png|link=Engine_Diagnosis&lt;br /&gt;
File:gal_npcs.png|link=Category:NPCs&lt;br /&gt;
File:gal_tools.png|link=Category:Tools&lt;br /&gt;
File:gal_vehicles.png|link=Category:Vehicles&lt;br /&gt;
File:gal_v8.png|link=V8_Engine&lt;br /&gt;
File:gal_22r.png|link=22R_engine&lt;br /&gt;
File:2jz.png|link=2JZ_engine&lt;br /&gt;
File:Front.page.jpg|link=Repair_Manual&lt;br /&gt;
File:Exhausted.png|link=Achievements&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Junkyard Truck takes place around the year 2003 in the Pacific Northwest. The game begins with an email from [[Johnny Junks]] about a 1982 [[Diamondback]] truck which recently arrived at the [[Junkyard]]. The Diamondback is a legendary truck known for its durability. The player's objective is to buy this truck, get it running, and then use it to complete various objectives and jobs around the map. See [[Initial Repairs]] if you have trouble getting your truck started. The player must earn money to take care of basic needs, such as hydration, hunger, fuel, expenses for production jobs such as creating [[Moonshine]], and costs related to maintaining and upgrading the Diamondback.&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
Saving is only available at the computer terminal located in the player's home garage, at the payphone at the auto parts store, the payphone at the junkyard, or the payphone in the scrap pile near the moonshine still.&lt;br /&gt;
&lt;br /&gt;
==Recovery/Tow Service==&lt;br /&gt;
Breaking down or getting a vehicle stuck beyond all hope can happen very easily. The player is equipped with a [[Phone]] which provides several recovery options for a small fee.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The player has a small inventory which can be accessed with (TAB). Items and cash can be added to the inventory by holding them and pressing (i) or (CenterMouse). Only small items can be added to the inventory.&lt;br /&gt;
&lt;br /&gt;
[[Help, I Lost A Critical Part]]&lt;br /&gt;
&lt;br /&gt;
==Bug Reporting==&lt;br /&gt;
If you found a bug or want to suggest an improvement, let us know at https://discord.gg/zbSqEqU4Jc Bug reports get prioritized and put into a fix queue.&lt;br /&gt;
&lt;br /&gt;
==Saved Game Location==&lt;br /&gt;
You can find your saved games in C:/Users/(username)/AppData/LocalLow/BushLeague/JunkyardTruck/JY.es3 (JY2.es3 for slot 2, and JY3.es3 for slot 3)&lt;/div&gt;</summary>
		<author><name>Keystone</name></author>
	</entry>
</feed>